

As such, there will often be several details about the appearance of a fursona first, its physical body, and secondly, whatever clothes and accessories are worn over such a body.ĭepending on personal preference the behavior of a fursona can range from that of a typical human being zoomorphic only in appearance to behavior that is identical to that of the animal represented by the fursona. Since many fursonas have complex fur patterns or other interesting anatomical details, not all fursonas are necessarily clothed or always illustrated with clothing on. The most common form of realization being an illustration or textual description which may be described by the term furry art. Some give these hybrids portmanteau names, such as "drynx" for a dragon/lynx, or " hedgefox" for a hedgehog/fox.Ī visual, kinesthetic, or textual realization of the player's mental impression of their fursona. Hybrid fursonas are also popular furries who like characteristics of more than one animal will combine them into one creature, such as a cat/fox or wolf/raccoon cross. Many fursonas are based on 'typical' animal species, such as cats and wolves, but are often only limited by the imaginations of their player, and can include more extraordinary types of creatures such as aliens, angels, demons, vampires, and mythological creatures (a popular offshoot of mythological creatures is to have a hexapedal, taur-based fursona). Sono Eliane Anderson-Kei's character model sheet.ĭepending on the level of personal identification the description of a fursona typically consists of the following elements:

This difference from the traditional idea of the character as being driven by stories of fiction allowed for the "favorite character" or "custom-made character" to be shifted to the "alter-ego", "alternative persona" or "fursona". Such characters often did not need to be written into written narratives but were instead buoyed by being a general-purpose alter-ego for the RPer or costumer. Thus, when RPers and costumers happened upon the Art Show exhibits for "funny" animal artists, the latter were soon in demand from RPers and costumers for commissioned renditions of their RP or costume characters.Īs the customers were often not writers or artists but had envisioned these characters as being more than just under their ownership, detailed specifics for such characters (see "Elements") were often provided by the customers so as to give as much narrative-independent life to such characters as possible.Īs a result, when the first furry parties were held, the first costumers and RPers of what would become the furry fandom had already developed the awareness of their favorite RP or costume characters' artistically-rendered exteriors, what they acted like, and in what they were interested or disinterested. What can be said is that the growing clout of roleplaying gaming (including live-action, tabletop, computer multi-player, etc.) in Western society in the 1970s and 1980s induced the adoption or self-creation of highly-stylized, often genre-specific alter-egos for RP purposes among specific audiences.Īs the first large furry parties took place at large science-fiction or multi-genre speculative fiction conventions, such venues often served as meeting places for both RPers and costumers as well as artists and writers, the latter two of whom had often honed their skills in the funny animal art scene's APAs. The origins of the fursona concept within the eventual furry fandom are difficult to pin down to specific dates, and it is not known if similar concepts of personal fictional alter-egos exist outside of the furry fandom. 3.2.3 Relationship to other furry concepts/practices.
